You play as Zagreus, the son of Hades and a deity in his own right (his portfolio includes “rebirth,” which, in the context of a roguelike, is a clever touch). I want to start with the treatment of Greek mythology, because that’s really where the appeal of Hades starts. Thankfully I decided to give it a go anyway, and was quickly reminded about why roguelikes are, at their best, so utterly compelling. “Great, it’s another action roguelike from a small developer.” That was my immediate reaction to Hades, because while Hades was the latest project by a talent as consistently great as Supergiant Games, and while the screenshots and video footage certainly looked lovely, there have been so many “action roguelikes” that it’s difficult to become enthusiastic about any newcomers treading the familiar ground.
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